# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Vault Hunters Template

game: Vault Hunters
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Vault Hunters:
  ################
  # Game Options #
  ################
  archipela_bits_chance:
    # Percent chance for supported vault sources to produce Archipela-bits.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  lock_specializations:
    # Whether ability specializations require Archipelago unlock items.
    'false': 50
    'true': 0

  max_xp_scaling:
    # Highest progressive XP multiplier included in the item pool.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 5
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-5: 0 # random value between 1 and 5

  max_loot_scaling:
    # Highest progressive loot multiplier included in the item pool.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 5
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-5: 0 # random value between 1 and 5

  progressive_level_cap_size:
    # Levels unlocked by each Progressive Level Cap. -1 uses the original milestone caps.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100
    original: 50 # equivalent to -1

  progressive_vault_time:
    # Progressive Vault Time items included. Each item adds 5 minutes, starting from 5 minutes. Leaving this at 0 keeps the default 25 minutes
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  start_with_vault_kit:
    # Start with iron gear, raw chromatic iron, vault stone, and a vault altar.
    'false': 0
    'true': 50

  checks_behind_skills:
    # When enabled, learning VH skills, talents, mods, and expertises creates Archipelago location checks. Cannot be enabled with Auto Learn Skills.
    'false': 50
    'true': 0

  auto_learn_skills:
    # When enabled, received VH skill, talent, mod, and expertise unlocks are automatically purchased or researched in-game. Cannot be enabled with Checks Behind Skills.
    'false': 50
    'true': 0

  quest_progression_item_limit:
    # Only the first amount of quest checks may contain progression items.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 76
    25: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-76: 0 # random value between 0 and 76

  bounty_insanity:
    # Completing Vault Hunters bounties sends Archipelago checks. 0 disables bounty checks.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 50
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-50: 0 # random value between 0 and 50

  ################
  # Goal Options #
  ################
  goal_type:
    # Win condition for this Vault Hunters world.
    reach_level_10: 0
    reach_level_20: 50
    reach_level_40: 0
    reach_level_50: 0
    reach_level_100: 0
    artifact: 0
    herald: 0

  artifact_puzzle_size:
    # Artifact puzzle size required for Artifact Puzzle and Herald goals.
    3x3: 0
    4x4: 0
    5x5: 50

  extra_artifacts:
    # Extra Artifact items added to the item pool for Artifact and Herald goals.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-15: 0 # random value between 0 and 15

  max_shop_level:
    # Determines the amount of check shop pages. Level goals only use this when lower than the goal level.
    level_10: 0
    level_20: 0
    level_40: 0
    level_50: 50
    level_100: 0

  #####################
  # DeathLink Options #
  #####################
  death_link:
    # Share deaths with other DeathLink-enabled Archipelago players.
    'false': 50
    'true': 0

  death_link_vaults_only:
    # Only send and receive DeathLinks while the player is inside a vault.
    'false': 50
    'true': 0

  death_link_vault_curse:
    # Replace received DeathLink deaths with a curse on the current or next vault.
    'false': 50
    'true': 0

  ################
  # Trap Options #
  ################
  enable_traps:
    # Whether trap items are included in the item pool.
    'false': 0
    'true': 50

  trap_percentage:
    # Percent of non-required item slots to reserve for traps when traps are enabled.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  mana_loss_trap_weight:
    # Reduces the players mana to 0
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  locked_out_trap_weight:
    # Locks the next vault you enter
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  buff_enemies_trap_weight:
    # Adds enemy modifiers to the next vault
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  nerf_player_trap_weight:
    # Adds negative player modifiers to the next vault
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  silenced_trap_weight:
    # Prevents ability use for some time
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  bottle_drain_trap_weight:
    # Drains 25-50% of a vault vial, potion, mixture, or brew
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
